I am a game designer and game design consultant with a speciality in game, level, and narrative design. I work in the gaming industry at Outplay and as a freelancer for indie developers and studios.
In everything I craft, I put particular attention on the players’ learning experience. Great care should always be spent towards the development of challenges and moments in which the players can expand their repertoire of skills and knowledge gradually and fairly.
Another important aspect for me is being able to analyse and precisely discuss games. I firmly believe that language is a powerful tool in this field. Indeed, by using a clear and consistent linguistic framework, I refined my understanding of game design for the ultimate purpose of creating better experiences.
I also value the social and cultural aspect of video games. Whenever I can, I try to put in games something special for the audience: a particular idea, interesting mechanics, a deep view into important themes, a journey into mythology and folklore, and a chance to reflect and improve. The only boundaries are the respect for the product and the players.
I am also part of the team of Design Oriented, a learning community that focuses on game design and related skills. We teach design through communal learning and our proprietary curriculum.