Mr Andrea Silvestro Ortino

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Personal Statement

I am an Italian game designer and game design consultant living in Edinburgh (Scotland) game, level, and narrative design. I firmly believe in the power of language when talking about games. Indeed, by using a clear and consistent linguistic framework you will be able to understand Game Design for the ultimate purpose of creating better end-user experiences. I have also a software engineering background, I like to write, travel, and cook, and I am a game designer at Outplay, freelancer, consultant, and member of the staff of the Design Oriented discord community.

Core Skills

Game Design SkillsProgramming SkillsEngine and Software Skills

Game Direction
System Design
2D/3D Level Design
Combat/Encounter Design
Game Balance
Narrative Design
Rapid Prototyping

C# – WPF
Adobe Photoshop
Version Control
Google Workspace
– Notion

Work Experience

January 2021 – Present: Game Designer, Outplay.

June 2020 – Present: Game/Level Designer and Game Design Consultant, Freelance.

July 2020 – December 2020: Level Designer in the puzzle genre, Lucid Labs.

April 2020 – June 2020: Game Programmer, Versefera Studios. I improved the FPS controller and migrate the network code to Mirror. 

September 2019 – December 2019: Demonstrator and Professor Assistant: C#, Java, and Software Engineering classes, Edinburgh Napier University.

May 2019 – September 2019: Student Intern Front-End Developer, Seebyte, Edinburgh. I renewed legacy code into modern design and patterns using C#, WPF, and MVVM.

July 2018 – October 2018:
Student Intern – Support Engineer: Infographics UK Ltd, Edinburgh. I deliver technical assistance to customers, tested the companies solutions, and deliver consistent work in an Agile-Scrum environment. 

September 2017 – January 2018: Demonstrator and Professor Assistant: Computer Systems 1, Edinburgh Napier University.

Recent Game Projects

Level Design Dissertation (January 2020 – December 2020) – Title: “Level and Visual Design: Understanding Players’ Navigation in 3D Action-Adventure Video Sames”. The project is about understanding how design patterns and principles influence players’ choices in 3D levels. 2 Levels made with Unity and C# to perform A/B tests on 20 participants.

Level Design Workshop (July 2019 – December 2019) using Super Mario Maker 2 Level Engine, Design Oriented Community. Duties: understanding, evaluating, and creating levels alone and in a team.

Cyber Alex (January 2019 – June 2019) – I created the design and documentation of the game, as well as 4 levels and a boss fight featuring metroidvania and Megaman influences. 2D action side-scroller game made with C# and Unity. Platform: PC.

Eternal Bond (May 2019) – I developed a 3D top-down action game with Unity and C# in just a week. Platform: PC.

Dig It (January 2019 – May 2019) – I was the game designer and programmer of a team of 2 people. During the project, I learned more about C++, SFML, Box2D, and CMAKE. Student Team Project. Platform: PC.

Heavy Hearts (April 2018 – October 2018) – I designed and wrote a tabletop RPG for a competition called Game Chef.


2016–2020: BEng (Hons) Software Engineering, Edinburgh Napier University. Optional Games Development module took: Game Engineering and Design and Computer Graphics.

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