Resume

Mr Andrea Silvestro Ortino
Email: asortino11@gmail.com
LinkedIn: www.linkedin.com/in/andreaortino
Download Resume

Personal Statement

I am a Game Developer with a speciality in Game and Level Design, Project Management, and Software Engineering. I have built a clear and specific linguistic framework for games to deconstruct Game/Level Design for the ultimate purpose of creating better end user experiences. Finally, I am a hobbyist writer and the administrator of a Game Development Learning Hub on Discord. I am currently looking for a Game/Level Designer position in the industry.

Core Skills

Design Skills

  • System Design
  • 2D/3D Level Design
  • Encounter and Combat Design
  • Enemy Design
  • Balance and Difficulty Design
  • Documentation
  • Narrative Design
  • Technical and Creative Writing
  • Rapid Prototyping
  • Game User Experience
  • RPG Design

Programming Skills

  • C# – WPF (Proficient)
  • C++
  • Java
  • R

Engine and Software Skills

  • Unity (Proficient)
  • Unreal Engine 4
  • Maya (Animation, Rigging, Modelling)
  • Adobe Photoshop
  • GitHub and Version Control
  • Spreadsheet
  • Project Management

Recent Games Projects

Level Design Workshop (July 2019 – December 2019) using Super Mario Maker 2 Level Engine, Design Oriented Community. Duties: understanding, evaluating, and creating levels alone and in a team.

Cyber Alex (January 2019 – Ongoing) – 2D Platform Game. Made with Unity. Roles: Game and Level Designer, and Project Manager. 4 People Team Project (free-time project). Platform: PC.

Eternal Bond (May 2019) – 3D Top-Down Action Game. Made with Unity. Roles: Game Designer and Programmer. Solo Project. Platform: PC.

Dig It (January 2019 – May 2019) – 2D Top Down Action Game. Made with C++, SFML, Box2D, and CMAKE. Roles: Game, Level Designer, and Programmer. Student Team Project. Platform: PC.

Heavy Hearts (April 2018 – October 2018) – Tabletop RPG. Roles:Game and Narrative Designer, Writer. Solo Project.

Education

2016–2020: BEng (Hons) Software Engineering, Edinburgh Napier University. Optional Games Development module took: Game Engineering and Design and Computer Graphics.

Work Experience

September 2019 – December 2019: Demonstrator and Professor Assistant: C#, Java, and Software Engineering Classes, Edinburgh Napier University.

May 2019 – September 2019: Student Intern – C#/WPF Front-End Developer: Seebyte, Edinburgh.

July 2018 – October 2018: Student Intern – Support Engineer: Infographics UK Ltd, Edinburgh.

September 2017 – January 2018: Demonstrator and Professor Assistant: Computer Systems 1 Class, Edinburgh Napier University.