I am an Italian developer living in Scotland with a speciality in Game and Level Design. I firmly believe in the power of language when talking about games. Indeed, only by using a clear and consistent linguistic framework you will be able to understand Game Design for the ultimate purpose of creating better end-user experiences. I have also a Software Engineering background, I like to write, and I am Game Designer and member of the staff of the Design Oriented community.
|Game Design Skills||Programming Skills||Engine and Software Skills|
2D/3D Level Design
Balance and Difficulty
Game User Experience
|C# – WPF (Proficient)|
Maya (Animation, Rigging, Modelling)
GitHub and Version Control
July 2020 – Present: Level Designer (Contractor) in the puzzle genre, Lucid Labs.
April 2020 – June 2020: Game Programmer (Contract), Versefera Studios
- First-person shooter mechanics adjustment.
- Weapons tuning and balance.
- Network Migration.
September 2019 – December 2019: Demonstrator and Professor Assistant – C#, Java, and Software Engineering Classes, Edinburgh Napier University.
May 2019 – September 2019: Student Intern – C#/WPF Front-End Developer, Seebyte, Edinburgh.
July 2018 – October 2018: Student Intern – Support Engineer, Infographics UK Ltd, Edinburgh.
September 2017 – January 2018: Demonstrator and Professor Assistant – Computer Systems 1, Edinburgh Napier University.
Recent Games Projects
Level Design Workshop (July 2019 – December 2019) using Super Mario Maker 2 Level Engine, Design Oriented Community. Duties: understanding, evaluating, and creating levels alone and in a team.
Cyber Alex (January 2019 – Ongoing) – 2D Platform Game. Made with Unity. Roles: Game and Level Designer, and Project Manager. 4 People Team Project (free-time project). Platform: PC.
Eternal Bond (May 2019) – 3D Top-Down Action Game. Made with Unity. Roles: Game Designer and Programmer. Solo Project. Platform: PC.
Dig It (January 2019 – May 2019) – 2D Top Down Action Game. Made with C++, SFML, Box2D, and CMAKE. Roles: Game, Level Designer, and Programmer. Student Team Project. Platform: PC.
Heavy Hearts (April 2018 – October 2018) – Tabletop RPG. Roles:Game and Narrative Designer, Writer. Solo Project.
2016–2020: BEng (Hons) Software Engineering, Edinburgh Napier University. Optional Games Development module took: Game Engineering and Design and Computer Graphics.