Mr Andrea Silvestro Ortino

Personal Statement

I am an Italian developer living in Scotland with a speciality in Game and Level Design. I firmly believe in the power of language when talking about games. Indeed, only by using a clear and consistent linguistic framework you will be able to understand Game Design for the ultimate purpose of creating better end-user experiences. I have also a Software Engineering background, I like to write, and I am Game Designer and member of the staff of the Design Oriented community.

Core Skills

Game Design SkillsProgramming SkillsEngine and Software Skills
System Design
2D/3D Level Design
Balance and Difficulty
Narrative Design
Technical/Creative Writing
Rapid Prototyping
Game User Experience
RPG Design
C# – WPF (Proficient)
Unity (Proficient)
Maya (Animation, Rigging, Modelling)
Adobe Photoshop
GitHub and Version Control
Project Management

Work Experience

July 2020 – Present: Level Designer (Contractor) in the puzzle genre, Lucid Labs.

April 2020 – June 2020: Game Programmer (Contract), Versefera Studios

  • First-person shooter mechanics adjustment.
  • Weapons tuning and balance.
  • Network Migration.

September 2019 – December 2019: Demonstrator and Professor Assistant – C#, Java, and Software Engineering Classes, Edinburgh Napier University.

May 2019 – September 2019: Student Intern – C#/WPF Front-End Developer, Seebyte, Edinburgh.

July 2018 – October 2018: Student Intern – Support Engineer, Infographics UK Ltd, Edinburgh.

September 2017 – January 2018: Demonstrator and Professor Assistant – Computer Systems 1, Edinburgh Napier University.

Recent Games Projects

Level Design Workshop (July 2019 – December 2019) using Super Mario Maker 2 Level Engine, Design Oriented Community. Duties: understanding, evaluating, and creating levels alone and in a team.

Cyber Alex (January 2019 – Ongoing) – 2D Platform Game. Made with Unity. Roles: Game and Level Designer, and Project Manager. 4 People Team Project (free-time project). Platform: PC.

Eternal Bond (May 2019) – 3D Top-Down Action Game. Made with Unity. Roles: Game Designer and Programmer. Solo Project. Platform: PC.

Dig It (January 2019 – May 2019) – 2D Top Down Action Game. Made with C++, SFML, Box2D, and CMAKE. Roles: Game, Level Designer, and Programmer. Student Team Project. Platform: PC.

Heavy Hearts (April 2018 – October 2018) – Tabletop RPG. Roles:Game and Narrative Designer, Writer. Solo Project.


2016–2020: BEng (Hons) Software Engineering, Edinburgh Napier University. Optional Games Development module took: Game Engineering and Design and Computer Graphics.