ANDREA ORTINO
TRACK RECORD
6 years of professional experience across combat, systems, and gameplay design — from AAA (Rockstar Games) to indie and mobile.
3 years in leadership roles
(Lead Combat Designer and
Design Lead).
DESIGN EXPERT & MENTOR
Well-versed in design theory and practice, with experience in Unity and Unreal Engine 5.
I’ve developed my own design frameworks and processes, which I use to mentor designers and strengthen team quality.
SHIPPED TITLES & CREDITS
Led design on Town of ZoZ from early development to release, shaping the design and guiding the team. Featured credits includes GTA V and Red Dead Redemption. Also contributed to Bloom and Mystery Match Village.
HIGHLIGHTS
RECENT PROJECTS

Leadership: built pipelines and workflows, refined design processes, created frameworks, and provided strategic direction across all aspects of design.
Combat & Gameplay Design: designed enemies and bosses from concept to implementation using UE5. Implemented blueprints, AI trees, and montages (animation and notifiers). Polished the 3Cs from the combat and exploration camera, to inputs, and character locomotion and stats.
System Design: defined the overall macro and micro loops of the game, integrated farming and cooking progression, balanced the in and out of the in-game economy, difficulty, and character progression.​
TOWN OF ZOZ
STUDIO PIXANOH
DESIGN LEAD
Led the design of an action-RPG focused on combat and interconnected systems.
​Worked as a Content Designer at Rockstar North, credited on GTA V, GTA Online, Red Dead Redemption 2, and Red Dead Online. Contributions covered mission and content design within large-scale production pipelines.
Worked following briefs and on my own initiative, from concept to implementation, using in-house tools. Brought life to in-game events and modes through visual scripting and game object placement (Full details under NDA).
GTA V, RDR 2
ROCKSTAR GAMES
CONTENT DESIGNER
