I am an Italian Game Developer living in Scotland with a speciality in Game and Level Design. I firmly believe in the power of language when talking about games. Indeed, only by using a clear and consistent linguistic framework you will be able to understand Game Design for the ultimate purpose of creating better end-user experiences. I have also a Software Engineering background, I like to write, and I am Game Designer and member of the staff of the Design Oriented community.
You can contact me at email@example.com
– System Design
– 2D/3D Level Design
– Narrative Design
– Technical and Creative Writing
– Game User Experience
– HTML, CSS, Sass
– Adobe Photoshop
– Version Control
– Google Solutions
Level Design Workshop (Mario Maker 2)
Summary: The Mario Maker Workshop (MMW) is a free, online game design school that operates as a community. We use Super Mario Maker 2 as a platform to rapidly test and share ideas. The workshop teaches level design and game design lessons using a unique communal learning method.
Role: Level Designer
Team Size: Solo and Team Projects
Duration: 23 weeks
Design Process | Workshop Page
Summary: Cyber Alex is a 2D sci-fi platformer where you play as an engineer in a world dominated by robots. Along with your gun and teleportation device you set out to destroy the mastermind behind the robots.
Roles: Project Leader, Game and Level Designer
Technologies: Made with Unity & C#
Team Size: 4
Duration: 6 months
Design Process | Video
Summary: Dig It is a 2D top-down action game where the player controls a greedy dwarf who ventures into maze-like, haunted mines. The dwarf was sent to find an ancient treasure armed only of a pick-axe and willpower.
Roles: Game Designer and Programmer
Technologies: SFML, Box2D, and C++
Team Size: 2
Duration: 3 months
Design Process | Download