I am an Italian game designer and game design consultant living in Edinburgh (Scotland) game, level, and narrative design. I firmly believe in the power of language when talking about games. Indeed, only by using a clear and consistent linguistic framework you will be able to understand game design for the ultimate purpose of creating better end-user experiences. I have also a software engineering degree, I like to write, cook, and travel. Currently, I am a game designer at Outplay, freelancer, consultant, and member of the staff of the Design Oriented discord community.



– Game Direction
– System Design
– 2D/3D Level Design
– Combat/Encounter Design
– Game Balance
– Narrative Design
– Rapid Prototyping
– Documentation

Programming & Software

– C#
– Unity
– Maya
– Unreal
– Adobe Photoshop
– Version Control
– Spreadsheet
– Google Workspace
– Notion

Recent Projects

Stranded Eternity

Summary: Stranded Eternity is an upcoming 2D twin-stick shooter roguelike game. I covered various duties in the project so far including the design of a boss fight, general feedback to improve the game, equipment (stones), powerups, and scenario challenges (events). The game is in alpha. You can watch a video gameplay at this link (1:41 to see a boss I designed “Killer Rose”).
Role: Game Designer and Consultant
Team Size: TBA
Time-frame: TBA (I Started in November 2020)

Game Designer at Outplay

Summary: I am working as a Game Designer at Outplay on an unreleased game.

Level Design Dissertation

Summary: This dissertation investigates the effects of design patterns and principles on players’ navigation in 3D action-adventure games. Two levels have been designed for this project to conduct A/B testing on a pool of 20 participants in order to evaluate the efficacy of the design choices and level layout on influencing players’ decisions.
Role: Level Designer, Programmer, and Writer
Team Size: Solo
Time-frame: January 2020 – December 2020
Read more

Unannounced Puzzle Game

Summary: I worked as a level designer at Lucid Labs. I created levels for a game in the puzzle genre.
Role: Level Designer
Team Size: TBA
Time-frame: TBA (Started in July 2020)

Level Design Workshop

Summary: Mario Maker Workshop (MMW) is an online game design school that operates as a community. We use Super Mario Maker 2 as a platform to rapidly test and share ideas. The workshop teaches level design and game design lessons using a unique communal learning method.
Role: Level Designer
Team Size: Solo and Team Projects
Time-frame: July 2019 – December 2019
Design Process | Workshop Page

Cyber Alex

Summary: Cyber Alex is a 2D sci-fi action side-scroller game where you play as an engineer in a world dominated by robots. I created the design and documentation of the game, as well as 4 levels and a boss fight featuring metroidvania and Megaman influences. Made with Unity & C#.
Roles: Leader, Game and Level Designer
Team Size: 4
Time-frame: January 2019 – June 2019
Design Process | Video